Unity脚本制作入门训练视频教程 Udemy Getting Started with Unity 4 Scripting

本视频教程是由3DMotive机构出品的Unity脚本制作入门训练视频教程,Udemy Getting Started with Unity 4 Scripting,时长:2小时,大小:330 MB,MP4高清视频格式,教程使用软件:Unity 4,共8个章节,作者:Packt Publishing,共40个章节,语言:英语。

Unity是由Unity Technologies开发的一个让玩家轻松创建诸如三维视频游戏、建筑可视化、实时三维动画等类型互动内容的多平台的综合型游戏开发工具,是一个全面整合的专业游戏引擎。Unity类似于Director,Blender game engine, Virtools 或 Torque Game Builder等利用交互的图型化开发环境为首要方式的软件其编辑器运行在Windows 和Mac OS X下,可发布游戏至Windows、Mac、Wii、iPhone、Windows phone 8和Android平台。也可以利用Unity web player插件发布网页游戏,支持Mac和Windows的网页浏览。它的网页播放器也被Mac widgets所支持。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

Udemy是一个在线教和学的平台,也是唯一一个有中文版本的国际教学机构。网站主要提供教育或培训教程,内容涵盖生活方式、创业、科技、一般技术等等. 它鼓励会员开设自己的在线课程,也可以搜索他人开设或上传的课程。 Udemy大多都是免费的课程,也有部分收费的课程,课程的含金量完全由市场说了算. 它的目标就是教会任何人任何事!

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Udemy Getting Started with Unity 4 Scripting
Harness the power of scripting in Unity 4 to build great games
Getting Started with Unity 4 Scripting will explain everything that you need to know; from the basics of the Unity game engine, through to how the component system and Input Manager works. Learn how to create a custom GUI and set up basic AI pathfinding systems, and progressively cover more advanced topics such as inter-communication between the different languages that the Unity game engine supports.
With this video course, you will learn about render loops and basic entry point functions that the Unity engine exposes, followed by the component system, Input system, Gizmos, character controllers, and GUI Scripting. This video course culminates by teaching you about the AI system and the script compilation orders that the Unity game engine provides, as well as all the basic components that comprise a good game.
Learn everything you need to know about how scripting in Unity works; everything from exposing variables in scripts, entry point functions, render loops, and colliders, including how to make them work, to an in-depth introduction of the component system and its intricacies. Discover how to add, remove, and create custom components, as well as about the anatomy of the Input, GUI, and Gizmos system, how they work, and how they behave in tandem.
By the end of this course, you’ll be knowledgeable enough to create any basic game by harnessing the power of Unity.

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